The Puppet

The Puppet is a new animatronic, and is one of the antagonists in Five Nights At Monster Maniac's 2. She is a cowgirl marionette that has red hair, which is tied into twin braided pigtails, tan skin with three small freckles on each side of her face, a sea green shirt, a black belt with a golden buckle, denham jeans, and standard cowboy boots.

Behavior
The phone guy mentions that the player needs to keep the music box wound, as the new animatronics have a programming in their circuits that helps them detect sources of noise or potential customers. The source being the office for all of the animatronics expect for the puppet. Keeping the music box wound will keep her at bay; If the music box is left unwound for too long, the puppet will exit the prize corner and attack the player, ignoring the Monster Maniac head, resulting in a Game Over.

The music box can be wound remotely by going to CAM 11 on the monitor, and clicking and holding the "Wind up music box" button. A warning sign will appear in the lower right hand corner, and flash. It starts out orange, meaning the music box needs to be wound. When the music box is close to being completely unwound, the warning sign will turn red and flash faster. If the player fails to wind the music box in time, the player will hear "Pop goes the weasel" play, and will be helpless towards the puppet's attack. Even if the player winds the music box after the puppet has left the prize corner, she will still approach the office to attack and kill the night guard. The only way of surviving at this point is if the clock is close to 6AM. Depending on the night, the puppet can take anywhere from as long as 2 minutes, to as short as 6 seconds to approach the office.